e.g., Elden Ring was #1 in streaming after its release and sold 12M copies in 2 weeks Live game streaming sustains interest from a wider audience. PC/Console are still strong: major platforms for core gamers that demand full immersion and advanced gameplay.e.g., smartphone penetration in Indonesia drove significant Mobile Legends: Bang Bang (ML:BB) adoption Mobile is the #1 gaming segment (>50% in revenues): driven by casual gamers with easy entry (smartphone) and free-to-play model, enjoying mostly “time-killer” games.Gaming is the #2 media sector after TV: $184.4 billion in 2022 with a path to reach >$210 billion in the next 3 years.